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Gorkanaut Size Comparison

As with any new model from GW, its always interesting to see how its size compares to existing ones.  There seems to be a trend to larger kits (probably to charge more), so lets see how the Gorkanaut stacks up to other things.

A few items to note, the base is the new large oval base that was first seen with the Knight.  Also, I haven't glued the legs yet, so it will stand slightly taller, but that said you can't really make them straight, so its hard to make it look like its mid step.

From my eyeball (ie, not measured), its about half the size of a stompa, double the deff dread.  Its slightly bigger than the forgeworld mega dread but bulkier.  Compared to the Knight, its shorter but blikier... so a similar feel on the tabletop.

As for transport capacity, 6 orks is pushing it, but that's normal for GW transports.  3 meganobs would be cozy (pic at bottom).  I really hope its an assault vehicle, otherwise the transport capacity isn't very useful.

More pics after the break.


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Gorkanaut Assembly video

Ok, got this posted as soon as I could and have already started painting this guy.  With the flash gitz coming out on Saturday I've got to get this done.



Anyway, a decent kit but not a lot of options to customize it.  Maybe forgeworld will make some conversion kits for it or something.










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Flash Gitz Unboxing

Picked up a couple boxes of Flash gits today along with a box of nobs to try out the interchangeability of the kits.  That will come when I do an assembly video, but for now here's the unboxing.

I did some Freebootaz a while back using pirate heads from ebay and Baddruck (below)... I'll have to repurpose them and the painboy that went with them.



No real surprises here since the sprue pics are on GW's website.  No decal sheet, just three sprues, instructions and 40mm bases.

Gorkanaut Finished and Tutorial

Here's some pictures of my finished Gorkanaut, painting video and guide below.  One of the keys with this guy was trying to get him done within the week so I could start on the Flash Gitz right away.  With the Ork release being stretched out and with so many kits its going to be hard to keep on top of it all.

Anyway, the basic strategy with this guy was to base coat it in silver, add clan colours and some other details, wash then highlight.  I'm using the Army Painter washes right now and really likeing them.  Partly because of the price (about half GW's) and I also like the dropper style applicator.  This helps when you're doing such a large model like this.  I did all the checkers with decals to save time and applied some weathering powders after a dull coat spray to ensure they showed up nicely.  Overall I'm happy with how it turned out, but now wish I had time to do another one as a Morkanaut.  That'll have to wait because I have 10 Flash Gits waiting for my attention now.





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Looted Wagon Tutorial

With all the talk about Looted Wagons being in/out of the new codex here's some pics of one that I started a while back.  There's even a tutorial that I put up on Youtube explaining what I did.  Its basically just a Leman Russ with the battle wagon turret and some bits from the stompa kit and other left overs from my bitz box.  The turret hole is almost exactly the right size, so it doesn't take much to make the battlewagon one fit.
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Unboxing New Ork Mek Gun and Shokk Attack Gun

Here's a couple more unboxing videos for the latest Ork releases.  The Shokk attach gun is particularly interesting because it shows how GW plans on replacing even more finecast stuff with plastic sprues.  The size of this sprue is bigger than the ones that single characters come on, so its possible this is the first of many to come in this box size (and price range).



The Mek Gun box is intersting because it comes with lots of grotz, but only makes one gun.  For the price that kind of sucks, so I'm going to try any kit bash this with a trukk box and make 3 extra guns.  We'll see how many things in my bitz box I'll have to use to make that work.



Shokk attack Gun Side by Side

I was curious to see how closely the new plastic Shokk Attack Gun matched the old one.  Mine's metal, but its most recently been finecast.

Anyway, they are very close in size, so using both of them together would be find, unlike some other kits GW has replaced with updated models (I'm looking at you Mek gunz).

**update** added some mek gun pics at the bottom of the post

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Shokk Attack Gun Assembly Video


Flash Gitz/Nobz Kitbash

Here's the results of my Flash Gitz/Nobz frankenstein project.  When the Flash Gitz box came out they were being marketed in the White Dwarf to be interchangable... so I thought I'd give it a try.  The first issue is that most of the Flash Gitz bodies have a much wider stance, and don't really fit on a 25mm base.  So, I only used the narrow stance Flash Gitz bodies, but used all of the Flash Gitz chests to make the Freebooter nobz.

On the Flash gitz side, the nob chests fit fine with some minor modifications.  I was able to get some neat snazz gun poses that were slightly different than the normal Flash Gitz, although not really enough to break up the monotony of that kit. 

I left arms off of most of the nobz to wait for the new codex to land... I don't want to build of a mob only to find out that they weren't kitted out correctly.



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Ork Mek Gun Assembly video

Here's a video showing how the new Mek Gun assembles up.  I have plans to kitbash the left over bits and a trukk to make some more guns for a whole battery.  More pics after the break.


I was surprised how big this thing is... much larger than my old 2nd edition tracktor kannon and pulsa rokkit.  Also, I'm a bit disappointed at the lack of magnetization options.  I'm a bit disappointed by the guards on it too... the lack of options means if you have 5 of these side by side they are going to look pretty similar, which isn't what you're looking for with Orks.

It also isn't really compatible with the Kannon, zapp gun or lobba from the battle wagon kit.  We'll have to see how my kit bash looks next to this.



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Ork Mek Unboxing, Assembly and Magnetization

Here's the new plastic Ork Mek boy, and I magnetized his one arm so that I could swap the kill saw and wrench depending on my list.  Its pretty simple to do, just a 1/8" magnet in the body and a 1/16" magnet in each arm.  I show how to set them in the video, nothing magic there.

Anyway, a cool model, and will be helpful to have to give a little variety besides the Mek in the lootas box.


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Gorkanaught deathstar combo

Ok internet, what do you think of this combo?  With the new ork codex a lot of the old dirty tricks were nerfed... my 4 battle wagons with deff rollas aren't going to be much use... same goes for my Nob bikers.  But its just a matter of time before we come up with some new dirty combos.

Here's the concept... take a Gorkanaught, beef it up as much as possible and do whatever you please.  Add a KFF and lots of meks to get all your hull points and weapons back each turn. Heck, this might draw enough attention to let a wack of trukk boyz get across the board untouched.
(note: meks wouldn't be equiped with Kustom Mega-blastas)

Big Mek, KFF, 3 grot oilers, Da Fixer Upperz (115 pts)
Burna boyz, 2 burnas, 3 meks, 3 grot oilers (95 pts)
Gorkanaught, extra armour, grot riggers (275 pts)

Total 485 pts

You could do a similar combo with a Morkanaught, but since it can have a KFF you could just go with a normal HQ mek.  Also, you can only have one Da Fixer Upperz per detachment.  An alternative would be to have the Mek trail behind so he could give a KFF save to something else as well, but stay out of line of sight.

What does this combo do?  Well first off you have a 5+ cover save from all attacks.  Anything that gets through that has to penetrate 13 armour, any crew shaken becomes stunned with the extra armour.  Next you have 5 hull points.  Provided those don't all go in one turn you get to use your mek tools in your shooting phase to repair hull points, weapon destroyed and immobilized results on a 5+.  In this combo you have three meks repairing on 5+ and the big mek repairing on 3+.  Then at the end of your turn the grot riggers repair a further hull point on a 5+.  On average you're repairing 2 hull points per turn and ignoring 1/3 of all incoming shots (invulnerable save against shooting attacks, not cover save).  Of course its going to draw a ton of fire, but that's kind of the point.  This will attract all of the deadly stuff leaving the rest of your army to get in the enemy's face and smash some skulls.  You could double up on this combo, or do a similar one with a Morkanaught but then you're running out of heavy support options for other fun stuff.

Shokk Attack Gun Done (and tutorial)

Here's the Shokk attack gun all finished and looking fancy.  I focused on painting this guy rather than trying to do the guns conversion tutorial I have planned.  Since he's so similar to the old model there weren't any surprises, but warp energy around the front of the gun adds a nice touch.





As usual, pics and the painting guide are below along with a video that shows most of the steps with some commentary.

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Painboys side by side

I've just finished taking pictures of the new Painboy for the painting tutorial, and I thought I'd grab a couple of the older Painboy models off my shelf to compare.  Obviously the claw hand is huge, but the rest of him is a little more heroic scale than the previous painboy and the mad doc.

I'll post more pics of the new finished painboy once I have the tutorial finished.



Finished Ork Painboy (+ tutorial and guide)

Fresh off the painting table, here's the new Ork Painboy.  He's painted up very similar to the White Dwarf version, with different coloured pants and some checkered bits.  He's a fun model to paint, although I'm not sure I'd want too many of the same model on the table top at once... very unique and no weapons options.

I used the technical paints here for the patina finish on brass bits, rust on the metal and some of the blood splatter.  Its the first time I've actually used Blood for the Blood God on a finished model and I think it turned out quite nice... I think the trick is to use it sparingly.

Anyway, it was fun to get back to painting after all of the unboxing and assembly I've done... I need to catch up after all of these new releases.


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Ork Meganobz Unboxing

I`m excited to get these guys assembled and painted up.  I love the extra options... although I`m not sure how I feel about the kill saws.  We`ll have to see if those make sense, maybe in larger mobs a couple of them will be good to pop vehicles.

The Big mek looks decent, although building that option means you need to buy at least another box (to have enough nobz to make a mob).  The kit looks like it should be pretty easy to magnetize, so we`ll see if I can make that work in the assembly video.


Warhammer Visions Issue 6

I haven`t been paying much attention to Warhammer Visions, but with the new Ork Codex this looks like its going to be the issue to pick up.  In the video below I flip through the whole issue and give some first impressions.  Basically, there are lots of cool pictures of the new Ork models, all of the paint splatter articles in the last month`s White Dwarf Weeklies, some golden deamon pics, kit bash with Tyranids, token hobbit and Fantasy stuff.


Meganob Size Comparison

I just finished assembling these guys and took some pictures beside other comparison models that I thought would be helpful for those of you on the intertubes.  The comparison beside previous meganobz was done in a recent white dwarf, but I've added some extra ones, such as the big mek with Kustom Force Field, Space Marine Terminators and Centurions... see below.


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Meganobz Assembly Video

Here's the full assembly video for the Meganobz.  I wasn't sure if I was going to magnetize things when I started out, but by the end I basically magnetized every option.  All of the hand weapons can be exchanged without magnets, but things like the Kombi options and Mek gear needed magnets.  I'll post some more detailed pics of magnet placement shortly.

More pics and video after the break.


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Mek Gun and Trukk Kitbash (1+1=4)

Here's a tutorial, or walk through on how I made 4 Mek Gunz from the Ork Mek Gun and Ork Trukk boxes.  The basic idea is simple, use the Trukk wheels and bits to make gun carriages.  I built the Tracktor kannon straight out of the box, and the other three are kitbashes... if you wanted you could mix and match all 4.  I'd also recommend using other bits in your collection, but I refrained in the video to keep it simple... with the exception of the Kannon and Zapp gun from the Battle Wagon kit (I figure most Ork collectors will have one or two of those lying around.

Video after the break and pictures below.   Any questions? ask away...


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